Games lighten and brighten the lives of individuals and groups. Games should be used as more than “time-fillers.” The games below share several objectives. They:
One puzzle, one phrase: try to identity the meaning hidden behind each drawing. Train your brain by solving the puzzles. And if you have some difficulties, you can ask for clues or help from your friends to solve those wacky wordies. Have fun recognising or learning new idioms through the levels of the game. New dingbats are regularly added to the game. Dingbats is the name of a puzzle franchise devised by Paul Sellers in 1980 and first published as a board game in 1987. The game, for two or more people, involves solving rebuses: puzzles in which a common word or saying is hidden in a cryptic or otherwise unique arrangement of symbols. The puzzles are syndicated internationally in newspapers, under various names such as 'WHATZIT?'
There are several points to consider when planning a class or group visit to the sukkah:
ICE BREAKER PAIR OFF
Prepare two sets of nametags. On one set, write the names of some symbols associated with Sukkot (sukkah, lulav, etrog, Torah, Tishrei, etc.) Illustrate these terms on the second set of nametags.
Pin (or tape) one tag on each player’s back. Players must walk around asking yes/no questions and try to figure out what is on their nametag. (e.g.: Do you use me only on Sukkot? Am I alive? Do you shake me?) Once players guess what is on their card, they must find their partner (with the matching word or illustration). For older students, use names from Ushpizin.
SUKKOT NAME GAME
The group forms a circle (seated on chairs or the ground). A volunteer is selected to be in the center of the circle.
An object, such as a small ball or sukkah decoration is passed around the circle.
At any time the volunteer chooses s/he shouts a letter of the alphabet. The person holding the object when the volunteer shouts the letter must respond by calling out, as quickly as possible, one item, name or place related to Sukkot that begins with that letter. The time limit for calling out the item is one full revolution of the object around the circle. That person can be asked to explain the connection between the item and the holiday.
If the person holding the object is successful in the allotted time period, s/he changes place with the person in the center.
Variations: Use the Hebrew alef-bet. Review items related to Sukkot before the game is played (include Torah readings, special prayers, food, etc.). No letter can be given twice. Limit circle size to 12-15 players. Instead of Sukkot, the category could be anything related to Judaism.
HUMAN ANAGRAMS
Preparation: You will need two sets of letters (one large letter written on each paper) and a set of questions about Sukkot with one-word answers. Letters and answers can be in English or Hebrew. (Where is s’khakh located? Roof. What should you be able to see through the roof of the sukkah at night? Stars. Name the round fruit associated with Sukkot. Etrog. What do we shake? Lulav. What is the tip of the etrog called? Pitom.) Your letter sets must include all the letters needed to answer all the questions. Do not include letters that will not be used.
Divide the group into two teams. Distribute letters to the players. Ask a question. Each team must arrange the players to correctly spell out the answer to the question. Players hold up the letters in the correct order (extra players move to the back). The first team to complete the word wins the round.
Variation: Instead of letters, use words of the blessings. Teams must put together words/phrases to indicate the blessing recited in a specific circumstance.
PACKING FOR A SUKKAH VISIT
Players sit in a circle and begin to think about what they would need for a sukkah visit (blessings, kiddush cup, decorations, food, ushpizin…)
Each player, in turn, begins by saying: “On my visit to the Sukkah, I will bring [add a word, s’khakh, for example].” Next player repeats the first object and adds their own. “On my visit to the Sukkah I will bring s’khakh and a kiddush cup.” Limit circles to 10 players so the activity will not last too long and lists will not become impossible to remember.
Variations: Player gives a word and a motion. Others repeat words and motions. If a player has trouble remembering, allow others to give hints.
Click here for more Sukkot activities.
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