This is a skyrim flight mod that takes the best aspects of several available flight mods and attempts to create a fluid flying experience.- FOTD V1.0 Change Log -SKSE and Papyrus scripts optimized; Added Toggleable debug output to papyrus scripts; Added Hover capability; Sprinting is now available while in flight mode. When you press jump while sprinting, the script forces your player to stop sprinting, and run. Once this happens you need to release the jump key. Your character will jump after a half second or so, depending on the speed of your machine. XBOX 360 GAMEPAD SUPPORT.
This page documents the controls available while playing Skyrim and their default settings on each platform. You can re-map these controls to other keys to suit your preferences.
Control | PC | Xbox 360 | PS3 | PS4 | Switch | Notes |
---|---|---|---|---|---|---|
Movement[edit] | ||||||
Look/Turn | Mouse | Right Stick | Right Stick | Right Stick | Right Stick | Also used to navigate menus. |
Move | W, A, S, D | Left Stick | Left Stick | Left Stick | Left Stick | |
Automove | C | - | - | - | - | Starts the character moving automatically. Also zooms in on objects in the inventory. |
Sprint | Alt | L2 | L1 | L | Sprinting rapidly depletes your Stamina. When on horseback, this control causes your horse to gallop. | |
Toggle Walk/Run | Caps Lock | - | - | - | - | Toggles between walking and running. Walking will allow you to move at a slower pace. |
Walk/Run | Shift | - | - | - | - | When toggled to running, you will walk when this button is pressed. When toggled to walking, you will run when this button is pressed. |
Jump | Space | X | This makes your character jump. This does not deplete your stamina, unlike previous Elder Scrolls games. Also, while on horseback, it will cause your horse to jump if you are moving forward, or rear back if you are stopped. | |||
Sneak Mode | Ctrl | Left Stick (click) | L3 | L3 | Left Stick (click) | Toggle crouch/sneak mode
|
Combat[edit] | ||||||
Ready Weapon/ Sheath Weapon | R | Y | Toggles weapon between ready and sheathed. Sheathing your weapon while in combat indicates that you are yielding. Not all opponents will accept your yield; others may accept the yield but immediately resume fighting. Creatures never accept a yield. If used while drawing a bow or holding a charged spell, this control cancels the attack. | |||
Attack / Right Hand | Left Click | R1 | R2 | ZR | Attack with the weapon in your right hand or cast the spell assigned to your right hand. | |
Power Attack | Left Click (hold) | (hold) | R1 (hold) | R2 (hold) | ZR (hold) | For melee weapons, use a Power Attack, which is a more powerful attack that uses up stamina. When using a bow, draw the bow; the longer you hold, the more damage you will do. The maximum damage and range is reached in about 1 sec. Releasing the control will fire the arrow. Sideways power attacks are initiated by moving to the left or right while holding attack. Similarly, backwards power attacks are initiated by moving backwards while holding attack. |
Block / Left Hand | Right Click | L1 | L2 | ZL | If you are using a one-handed weapon with an empty left hand or a shield, or you are using a two-handed weapon, you will block. However, if you have a weapon or spell assigned to your left hand, you will attack with that hand. | |
Dual Cast | Left Click+Right Click | + | L1+R1 | L2+R2 | ZL+ZR | Attack with both hands simultaneously. If the same spell is assigned to both hands and you have unlocked the appropriate Dual Casting perk, a more powerful version of the spell is cast. If your mouse doesn't support left click + right click--some don't--remap right click to an unused modifier key, for example the Applications Key (or on a Macintosh running bootcamp, the cmd key) and use that instead. |
Power / Dragon Shout | Z | R2 | R1 | R | Use the currently equipped power or dragon shout. Holding the control down for longer causes a higher-level shout to be used (if available). | |
Favorites | Q | D-Pad Up/Down | D-Pad Up/Down | D-Pad Up/Down | D-Pad/ D-Buttons Up/Down | Brings up a quick menu on the lower left of the screen, showing only items / spells / powers / shouts marked as favorites. |
General Gameplay[edit] | ||||||
Activate / Use | E | A | Activate (doors, triggers) or pick up (places object in your inventory). If the button is held down, you can grab and manipulate physical objects. | |||
Change View | F (or mouse wheel) | Right Stick (click) | R3 | R3 | Right Stick (click) | Switches camera mode between first- and third-person views. Also marks items in inventory or spells / powers / shouts in the magic menu as favourites. Holding the button down in third person view and moving the mouse/left stick rotates the camera. |
Character Menu | TAB | B | Opens the main menu, to access Skills, Items, Map, and Magic submenus. | |||
Open Journal | J or ESC | Start | Start | Options | + | Open Journal to access Quests, Stats, and System submenus. |
Wait | T | Back | Select | Touch Pad | - | |
Hotkeys | 1,2,3,4,5,6,7,8 | D-Pad | D-Pad | D-Pad | D-Pad/ D-Buttons | Used to mark the items/spells/shouts in the quick [favorites] menu (hotkey Q) you may later equip ingame by pressing the respective hotkey. To hotkey items for an Xbox, PlayStation, or Switch controller, open the favorites menu by pressing the D-Pad/D-Buttons (not the Favorites category in the Items menu) and hold left or right on the D-Pad until a small 1 or 2 appears. Only 2 items/spells can be hotkeyed. |
Map | M | Quick Map | ||||
Inventory | I | Quick Inventory (Item List) | ||||
Magic | P | Quick Magic (Spells/Shouts/Powers List) | ||||
Skill Tree | / | Quick Skill Tree (Skill Progress/Available Perks) | ||||
Other[edit] | ||||||
Rotate/Tilt Map | Right Click + Drag with mouse | Right Stick | Right Stick | Right Stick | Allows the in-game map to be rotated, when mouse is dragged left or right, and tilted when dragged up or down. | |
Quick Save | F5 | Saves the game in the QUICK slot and overwrites it automatically when pressed again. | ||||
Quick Load | F9 | Loads the game in the QUICK slot. | ||||
Open Console | Tilde (`) | Opens the in-game console. | ||||
Screenshot | Print Screen | Share | Capture Button | Captures a screenshot of the current moment in the game, and saves it in the main Skyrim folder. | ||
Steam screenshot | F12 | Takes a screenshot that is saved to the Steam screenshots folder. Hotkey can only be configured through Steam settings. | ||||
Item count: 1 | Home | Set the item count (trading) to 1. | ||||
Item count: MAX | End | Set the item count (trading) to the maximum value. | ||||
Item count: step increase | Page Up | R1 | R1 | R | Increases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)). | |
Item count: step decrease | Page Down | L1 | L1 | L | Decreases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)). | |
Dragon RidingDB[edit] | ||||||
Lock Target | Space | X | Locks onto a target. | |||
Switch Target | 1, 2 | D-Pad Left/right | D-Pad | D-Pad | D-Pad/ D-Buttons | Switch your target. |
Attack | Ctrl | Left Stick (click) | L3 | L3 | Left Stick (click) | Attack the target. |
Land | E | B | Commands the dragon to land. |
Welcome to the Skyrim Speedrun Knowledge Base. This page contains useful information pertinent to speedrunning The Elder Scrolls V: Skyrim.
Timing begins when you gain FULL control of your character (camera and movement). Timing ends when you get the final hit on Alduin in Sovngarde (an explosion sound clip plays on the final hit). To get your final time add up the time spent in loading screens (ONLY time when the Level is displayed at the top right, the fade in and fade out are the same for all systems and are included in the time), and subtract it from your RTA time.
Mods are not allowed under any circumstances. This rule is to prevent someone from using a mod that might modify the game in a minor way that saves time or creates a glitch that otherwise wouldn't be there. DLC is allowed for any% as the DLC does not interfere with the main quest in any significant way.
While console commands are welcomed and very useful for testing glitches and practicing a section of the run, they are not allowed at all during an attempt. This is to prevent scripts from being run that could complete portions of the main quest or change movement speed or position on the map.
There are currently a few categories for speedrunning Skyrim:
PC and Xbox 360 are separated because of the presence of Quick Save and Quick Load on the PC and the absence of these features on the consoles. PS3 is not a category at the moment, because no one is insane enough to run Skyrim on the PS3.
At the moment Orc is considered the fastest race for any%
Each race starts with a passive and active trait, has a set height, and gets one or more bonuses including spells and damage increases. The height of the race is also the base speed.
Racial Traits:
Height: 1.08
Spells: Fury
+10 Illusion
+5 Alteration, Conjuration, Enchanting, Restoration
Racial Traits:
Height: 1.01(M), 1.00(F)
Unarmed Damage +6
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak
Racial Traits:
Height: 0.98(M), 1.00(F)
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak
Racial Traits:
Height: 1.00(M), 0.95(F)
Spells: Conjure Familiar
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech
Racial Traits:
Height: 1.00
Spells: Sparks
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak
Racial Traits:
Height: 1.00
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed
Racial Traits:
Height: 1.00(M), 0.95(F)
+10 Sneak
+5 Alchemy, Archery, Lockpicking, One-handed, Pickpocket
Racial Traits:
Height: 1.03
+10 Two-Handed
+5 Block, Light Armor, One-handed, Smithing, Speech
Racial Traits:
Height: 1.045
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed
Racial Traits:
Height: 1.005
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing
It is possible to change the keybindings for various menu items to be more convenient. The recommended keybinding changes include:
It is also recommended you add these lines to Skyrim.ini in C:Users<Your Username>DocumentsMy GamesSkyrim
[Interface]
bShowTutorials=0
Several tricks use different jumping techniques to handle different types of terrain
Mountain climbing in Skyrim seems easy, but determining the perfect route is quite tricky. To jump higher while mountain climbing, the surface you are standing on cannot have a slope that exceeds a certain point (not known exactly), so being able to jump again while attempting to climb is easier if you move to flatter surfaces (tops of rocks, crevices). While climbing you abuse Mjumping because the slope of the mountain normally would slide you down.
Managing Dialog is very important in a Skyrim speedrun. As a result, skipping as much scripted dialog as possible is key. There are several types of bumping and dialog skipping.
Object Clipping is done by hold an object (Default hold E on PC, hold X on PS3, hold A on XB360) against a wall or in front of you facing a wall, and sprinting toward the object. The success rate of each individual attempt at clipping varies based on your angle facing the wall, the location of the object on the wall, and the speed at which you collide with the object. There are a large variety of objects that work for this glitch, typically curved objects, and a few particularly useful ones are:
It is likely that there are more objects that can be used for this type of clipping but these are the most prevalent.
Infinite sprinting is essential because of the longer movement-based portions of the run. There are two primary techniques used to infinite sprint
Because this glitch is related to the animation of your character being stuck in a certain state, it will stop working should you change the animation in any way. This includes unsheathing your weapons, falling off a ledge, or swimming.
Horses are exceptional climbers in TESV:Skyrim. This is the result of a programming shortcut which estimates your position instead of being exact. Because the mountains in Skyrim have rocks layered on terrain layered on more terrain, the game has trouble determining which surface the horse is supposed to be running on and your Z-axis position is adjusted as a result of Z-axis correction which happens if you go out of the allowed Z-axis range and teleports you straight up. This is used to climb mountains very quickly.
It is possible for Arngeir to get stuck outside of High Hrothgar, preventing him from reentering and participating in the council. This glitch is done by using the elder scroll between 7-9am on Fredas the 22nd. The glitch happens because during Arngeir's patrol outside between the hours of 8 and 12 he can normally head down the mountain a short way, but the front doors to HH are locked and if there is combat nearby his AI is programmed to observe it. As a result, he patrols outside while you are inside the cutscene cell and when you exit and engage Alduin, he gets stuck and observes the combat and cannot reenter HH. This glitch was antiquated with the advent of Horse Sprinting and Horse Climbing