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  1. Skyrim Jump Height Mod
  2. Skyrim Jump While Sprinting Mod
  3. Skyrim Se Jump While Sprinting Mod
  4. Skyrim Jump While Sprinting Mod Apk
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This is a skyrim flight mod that takes the best aspects of several available flight mods and attempts to create a fluid flying experience.- FOTD V1.0 Change Log -SKSE and Papyrus scripts optimized; Added Toggleable debug output to papyrus scripts; Added Hover capability; Sprinting is now available while in flight mode. When you press jump while sprinting, the script forces your player to stop sprinting, and run. Once this happens you need to release the jump key. Your character will jump after a half second or so, depending on the speed of your machine. XBOX 360 GAMEPAD SUPPORT.

This page documents the controls available while playing Skyrim and their default settings on each platform. You can re-map these controls to other keys to suit your preferences.

ControlPCXbox 360PS3PS4SwitchNotes

Movement[edit]

Look/TurnMouseRight
Stick
Right
Stick
Right
Stick
Right
Stick
Also used to navigate menus.
MoveW, A, S, DLeft
Stick
Left
Stick
Left
Stick
Left
Stick
AutomoveC----Starts the character moving automatically. Also zooms in on objects in the inventory.
SprintAltL2L1LSprinting rapidly depletes your Stamina. When on horseback, this control causes your horse to gallop.
Toggle Walk/RunCaps Lock----Toggles between walking and running. Walking will allow you to move at a slower pace.
Walk/RunShift----When toggled to running, you will walk when this button is pressed. When toggled to walking, you will run when this button is pressed.
JumpSpaceXThis makes your character jump. This does not deplete your stamina, unlike previous Elder Scrolls games. Also, while on horseback, it will cause your horse to jump if you are moving forward, or rear back if you are stopped.
Sneak ModeCtrlLeft
Stick (click)
L3L3Left
Stick (click)
Toggle crouch/sneak mode
  • On Xbox and Switch you click down on the left stick

Combat[edit]

Ready Weapon/
Sheath Weapon
RYToggles weapon between ready and sheathed. Sheathing your weapon while in combat indicates that you are yielding. Not all opponents will accept your yield; others may accept the yield but immediately resume fighting. Creatures never accept a yield.
If used while drawing a bow or holding a charged spell, this control cancels the attack.
Attack / Right HandLeft ClickR1R2ZRAttack with the weapon in your right hand or cast the spell assigned to your right hand.
Power AttackLeft Click (hold)(hold)R1 (hold)R2 (hold)ZR (hold)For melee weapons, use a Power Attack, which is a more powerful attack that uses up stamina.
When using a bow, draw the bow; the longer you hold, the more damage you will do. The maximum damage and range is reached in about 1 sec. Releasing the control will fire the arrow.

Sideways power attacks are initiated by moving to the left or right while holding attack.

Similarly, backwards power attacks are initiated by moving backwards while holding attack.

Block / Left HandRight ClickL1L2ZLIf you are using a one-handed weapon with an empty left hand or a shield, or you are using a two-handed weapon, you will block. However, if you have a weapon or spell assigned to your left hand, you will attack with that hand.
Dual CastLeft Click+Right Click+L1+R1L2+R2ZL+ZRAttack with both hands simultaneously. If the same spell is assigned to both hands and you have unlocked the appropriate Dual Casting perk, a more powerful version of the spell is cast. If your mouse doesn't support left click + right click--some don't--remap right click to an unused modifier key, for example the Applications Key (or on a Macintosh running bootcamp, the cmd key) and use that instead.
Power /
Dragon Shout
ZR2R1RUse the currently equipped power or dragon shout. Holding the control down for longer causes a higher-level shout to be used (if available).
FavoritesQD-Pad Up/DownD-Pad Up/DownD-Pad Up/DownD-Pad/
D-Buttons Up/Down
Brings up a quick menu on the lower left of the screen, showing only items / spells / powers / shouts marked as favorites.

General Gameplay[edit]

Activate /
Use
EAActivate (doors, triggers) or pick up (places object in your inventory). If the button is held down, you can grab and manipulate physical objects.
Change ViewF (or mouse wheel)Right
Stick (click)
R3R3Right
Stick (click)
Switches camera mode between first- and third-person views.
Also marks items in inventory or spells / powers / shouts in the magic menu as favourites.
Holding the button down in third person view and moving the mouse/left stick rotates the camera.
Character MenuTABBOpens the main menu, to access Skills, Items, Map, and Magic submenus.
Open JournalJ or ESCStartStartOptions+Open Journal to access Quests, Stats, and System submenus.
WaitTBackSelectTouch Pad-
Hotkeys1,2,3,4,5,6,7,8D-PadD-PadD-PadD-Pad/
D-Buttons
Used to mark the items/spells/shouts in the quick [favorites] menu (hotkey Q) you may later equip ingame by pressing the respective hotkey.

To hotkey items for an Xbox, PlayStation, or Switch controller, open the favorites menu by pressing the D-Pad/D-Buttons (not the Favorites category in the Items menu) and hold left or right on the D-Pad until a small 1 or 2 appears. Only 2 items/spells can be hotkeyed.

MapMQuick Map
InventoryIQuick Inventory (Item List)
MagicPQuick Magic (Spells/Shouts/Powers List)
Skill Tree/Quick Skill Tree (Skill Progress/Available Perks)

Other[edit]

Rotate/Tilt MapRight Click + Drag with mouseRight StickRight StickRight StickAllows the in-game map to be rotated, when mouse is dragged left or right, and tilted when dragged up or down.
Quick SaveF5Saves the game in the QUICK slot and overwrites it automatically when pressed again.
Quick LoadF9Loads the game in the QUICK slot.
Open ConsoleTilde (`)Opens the in-game console.
ScreenshotPrint ScreenShareCapture ButtonCaptures a screenshot of the current moment in the game, and saves it in the main Skyrim folder.
Steam screenshotF12Takes a screenshot that is saved to the Steam screenshots folder. Hotkey can only be configured through Steam settings.
Item count: 1HomeSet the item count (trading) to 1.
Item count: MAXEndSet the item count (trading) to the maximum value.
Item count: step increasePage UpR1R1RIncreases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)).
Item count: step decreasePage DownL1L1LDecreases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)).

Dragon RidingDB[edit]

Lock TargetSpaceXLocks onto a target.
Switch Target1, 2D-Pad
Left/right
D-PadD-PadD-Pad/
D-Buttons
Switch your target.
AttackCtrlLeft Stick
(click)
L3L3Left Stick
(click)
Attack the target.
LandEBCommands the dragon to land.

Notes[edit]

  • Patch Version 1.2.12.0 does not allow you to assign controls to number pad keys 1-8, returning the error message 'That button is reserved'. This was fixed in a later version.
  • Remapping a key will remap it for all uses, but the game interface will continue to show the default control. For example if 'Left Strafe' (A) is remapped to (Q), then you must use Q for lockpicking although the interface will continue to direct you to the A key for lockpicking. The 'Change POV' key is similarly bound to the in-menu 'Favorites' toggle.
  • When switching the attack buttons (RT and LT) with (RB and LB) you will be unable to block properly and can only use the power or shout currently equipped.
  • To adjust the distance of the camera in third person mode, right click and hold the right analog stick, then move the left analog stick vertically.
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Controls&oldid=2224274'

From SDA Knowledge Base

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Welcome to the Skyrim Speedrun Knowledge Base. This page contains useful information pertinent to speedrunning The Elder Scrolls V: Skyrim.

  • Leaderboard available here
  • Any% Route (Out of Date at the moment) available here
  • Community IRC: #Skyrim in irc.speedrunslive.com
  • 1Basic Rules
  • 2Character Races
  • 3Techniques

Basic Rules

Timing

Timing begins when you gain FULL control of your character (camera and movement). Timing ends when you get the final hit on Alduin in Sovngarde (an explosion sound clip plays on the final hit). To get your final time add up the time spent in loading screens (ONLY time when the Level is displayed at the top right, the fade in and fade out are the same for all systems and are included in the time), and subtract it from your RTA time.

Mods/DLC

Mods are not allowed under any circumstances. This rule is to prevent someone from using a mod that might modify the game in a minor way that saves time or creates a glitch that otherwise wouldn't be there. DLC is allowed for any% as the DLC does not interfere with the main quest in any significant way.

Console Commands

While console commands are welcomed and very useful for testing glitches and practicing a section of the run, they are not allowed at all during an attempt. This is to prevent scripts from being run that could complete portions of the main quest or change movement speed or position on the map.

Skyrim Jump Height Mod

Categories

There are currently a few categories for speedrunning Skyrim:

  1. Any%(PC) - Defeat Alduin in Sovngarde
  2. Any%(Xbox 360) - Defeat Alduin in Sovngarde
  3. Companions - Defeat Kodlak's Wolf Spirit
  4. Mage's College - Defeat Ancano
  5. Thieve's Guild - Become Master of the Thieves Guild
  6. Dark Brotherhood - Finish 'Hail Sithis!'

PC and Xbox 360 are separated because of the presence of Quick Save and Quick Load on the PC and the absence of these features on the consoles. PS3 is not a category at the moment, because no one is insane enough to run Skyrim on the PS3.

Character Races

At the moment Orc is considered the fastest race for any%
Each race starts with a passive and active trait, has a set height, and gets one or more bonuses including spells and damage increases. The height of the race is also the base speed.

Altmer (High Elves)

Racial Traits:

  1. Highborn: +50 Magicka, Constant
  2. Highborn: Greater Power - Base Magicka Regen +25 for 60 seconds.

Height: 1.08
Spells: Fury
+10 Illusion
+5 Alteration, Conjuration, Enchanting, Restoration

Argonian

Racial Traits:

  1. Resist Disease: 50% disease resistance, Constant
  2. Waterbreathing: Underwater breathing, Constant
  3. Histskin: Greater Power - Health Regen x10

Height: 1.01(M), 1.00(F)
Unarmed Damage +6
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak

Bosmer (Wood Elves)

Racial Traits:

  1. Resist Disease/Poison: 50% disease and poison resistance, Constant
  2. Command Animal: Greater Power - control and animal for 60 seconds, 99 pts, 75ft

Height: 0.98(M), 1.00(F)
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak

Bretons

Racial Traits:

  1. Magic Resistance: 25% magic resistance, Constant
  2. Dragonskin: Greater Power - Absorb 50% magicka
While

Height: 1.00(M), 0.95(F)
Spells: Conjure Familiar
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech

Dunmer

Racial Traits:

  1. Resist Fire: 50% fire resistance, Constant
  2. Ancestor's Wrath: Greater Power - enemies close by take 8 fire damage per second

Height: 1.00
Spells: Sparks
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak

Imperials

Racial Traits:

  1. Imperial Luck: 100% chance of 2-10 extra gold in all chests that normally contain gold, as well as to the corpses of various gold-dropping enemies, such as bandits, dragons, draugr, Falmer, Forsworn, giants, and rieklings, Constant
  2. Voice of the Emperor: Greater Power - Calms nearby people for 60 seconds, 99 pts, 75 ft

Height: 1.00
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed

Khajiit

Racial Traits:

  1. Claws: 22 base unarmed damage
  2. Eye of the Night: Lesser Power - Night Vision for 60 seconds

Height: 1.00(M), 0.95(F)
+10 Sneak
+5 Alchemy, Archery, Lockpicking, One-handed, Pickpocket

Nords

Racial Traits:

  1. Resist Frost: 50% frost resistance, Constant
  2. Battle Cry: Greater Power - Targets flee for 30 seconds, 99 pts, 60 ft; Stagger: 0.05 pts, 40 ft

Height: 1.03
+10 Two-Handed
+5 Block, Light Armor, One-handed, Smithing, Speech

Orcs

Racial Traits:

  1. Berserker Rage: Greater Power - 100% increased melee damage, 50% decreased damage taken, 60 seconds (Multiplicative)

Skyrim Jump While Sprinting Mod

Height: 1.045
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed

Redguards

Racial Traits:

  1. Resist Poison: 50% poison resistance, Constant
  2. Adrenaline Rush: Greater Power - Stamina Regen x10, 60 seconds

Height: 1.005
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing

Techniques

Keybindings(PC)

It is possible to change the keybindings for various menu items to be more convenient. The recommended keybinding changes include:

  1. Item Menu
  2. Magic Menu
  3. Map

It is also recommended you add these lines to Skyrim.ini in C:Users<Your Username>DocumentsMy GamesSkyrim

[Interface]
bShowTutorials=0

Jumping

Several tricks use different jumping techniques to handle different types of terrain

  1. Sjump (Standing Jump) - Jumping from a stationary position and moving in mid-air. Used to jump to and from small or thin objects and surfaces.
  2. Mjump (Moving Jump) - Jumping while moving constantly on the designated surface. Used to prevent falling while standing on steep slopes and small ledges (i.e. Mountain Climbing)

Mountain Climbing

Mountain climbing in Skyrim seems easy, but determining the perfect route is quite tricky. To jump higher while mountain climbing, the surface you are standing on cannot have a slope that exceeds a certain point (not known exactly), so being able to jump again while attempting to climb is easier if you move to flatter surfaces (tops of rocks, crevices). While climbing you abuse Mjumping because the slope of the mountain normally would slide you down.

Bumping (Dialog Skipping)

Managing Dialog is very important in a Skyrim speedrun. As a result, skipping as much scripted dialog as possible is key. There are several types of bumping and dialog skipping.

  1. Bumping - Sprinting into a character to stop dialog. Staggers the character and only works if the character is not staggered or sprinting
  2. Interact/Exit - Interacting with a character and exiting the dialog resets the character's stagger state making them bumpable again and occasionally skips dialog.
  3. QS/QL (PC Only) - Quicksaving and Quickloading skips any active dialog in the scene. Useful for unbumpable characters or uninteractable characters (i.e. the council, Paarthurnax, Alduin)

Object Clipping

Object Clipping is done by hold an object (Default hold E on PC, hold X on PS3, hold A on XB360) against a wall or in front of you facing a wall, and sprinting toward the object. The success rate of each individual attempt at clipping varies based on your angle facing the wall, the location of the object on the wall, and the speed at which you collide with the object. There are a large variety of objects that work for this glitch, typically curved objects, and a few particularly useful ones are:

  1. Wooden Bowls
  2. Wooden Plates
  3. Bowls
  4. Platters
  5. Plates
  6. Buckets
  7. Baskets
  8. Certain Shields

It is likely that there are more objects that can be used for this type of clipping but these are the most prevalent.

Infinite Sprint

Infinite sprinting is essential because of the longer movement-based portions of the run. There are two primary techniques used to infinite sprint

  1. Torch Glitch (Olympic Torch) - While a torch is equipped and your weapons are sheathed, tap sprint once while continuing to hold forward. You can then unequip the torch to prevent its duration from expiring. This works because the animations for sprinting to start and end are not linked properly in the game files while only a torch is equipped and as a result if you start the sprint and end it before the 'start sprint' animation links to the 'sprinting' animation, your animation gets stuck looping the 'sprinting' animation, allowing you to ignore fatigue state and sprint indefinitely
  2. Horse Sprinting - While riding a horse, hold sprint and wait 1h, releasing sprint while the wait is occuring but continue to hold forward. This occurs for the same reason as the torch glitch where the animation gets stuck on sprinting.

Because this glitch is related to the animation of your character being stuck in a certain state, it will stop working should you change the animation in any way. This includes unsheathing your weapons, falling off a ledge, or swimming.

Horse Climbing

Horses are exceptional climbers in TESV:Skyrim. This is the result of a programming shortcut which estimates your position instead of being exact. Because the mountains in Skyrim have rocks layered on terrain layered on more terrain, the game has trouble determining which surface the horse is supposed to be running on and your Z-axis position is adjusted as a result of Z-axis correction which happens if you go out of the allowed Z-axis range and teleports you straight up. This is used to climb mountains very quickly.

Arngeir Glitch

Skyrim Se Jump While Sprinting Mod

It is possible for Arngeir to get stuck outside of High Hrothgar, preventing him from reentering and participating in the council. This glitch is done by using the elder scroll between 7-9am on Fredas the 22nd. The glitch happens because during Arngeir's patrol outside between the hours of 8 and 12 he can normally head down the mountain a short way, but the front doors to HH are locked and if there is combat nearby his AI is programmed to observe it. As a result, he patrols outside while you are inside the cutscene cell and when you exit and engage Alduin, he gets stuck and observes the combat and cannot reenter HH. This glitch was antiquated with the advent of Horse Sprinting and Horse Climbing

Skyrim Jump While Sprinting Mod Apk

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