By Fallnight44Fallnight44. Last updated
Hello everyone ! This is me, Fallnight44, a new French Canadian Speedrunner at SCP CB and today I want to show you a trick that I practice some time and can remove some times in your timer !
Deep inside the Mountain, Site- is currently experiencing a facility-wide quarantine, with multiple Keter and Euclid class containment breaches.Become a member of the facility's personnel, a task force unit, an invading G.O.I., or an anomalous entity with gruesome intent, and try to take control of the facility or escape!dCPs. Due to system malfunctions, failure to follow Special Containment. SCP - Containment Breach is a free survival horror game based on the works of the SCP Foundation community. DOWNLOAD SCP - Containment Breach v1.3.11 (235 MB).
SCP Containment Breach SCP series. Leaderboard Guides Discord Streams Resources Forum Statistics Modifications. Moderated by: S e y d i e S e y d i e, Swoopy Swoopy, MultiHaloCombat MultiHaloCombat, F o r x F o r x. SCP Containment Breach SCP series. Leaderboard Guides Discord Streams Resources Forum Statistics Modifications. Moderated by: S e y d i e S e y d i e, Swoopy Swoopy, MultiHaloCombat MultiHaloCombat, F o r x F o r x.
Did you always wanted to do SCP-914 really fast, not lose 30 secondes to 1 minutes with him ? Well now I will show you how to use SCP-914 in only 15 seconds (Depends of you)
First of all, enter the SCP-914 left chamber in go in the back of it ¤I know my english suck, I will show some screenshot to help you¤
[[IMG]http://img11.hostingpics.net/pics/911861911.png[/IMG]](http://www.hostingpics.net/viewer.php?id=911861911.png)
Then look at your feet and drop the Gas Mask first (I don't know if I'm crazy or not but I feel like is more difficult and more laggy to drop the Gas Mask in the SCP-914 than Keycard, I suggest you to drop it first)
[[IMG]http://img11.hostingpics.net/pics/775721432.png[/IMG]](http://www.hostingpics.net/viewer.php?id=775721432.png)
Now go at the middle of this chamber, look at your feet on that line
[[IMG]http://img11.hostingpics.net/pics/268225643.png[/IMG]](http://www.hostingpics.net/viewer.php?id=268225643.png)
Then drop a keycard
[[IMG]http://img11.hostingpics.net/pics/305616424.png[/IMG]](http://www.hostingpics.net/viewer.php?id=305616424.png)
It's now that it's difficult for some people because the item you drop get out of the SCP-914, I will show you something very special, it's just a question of Frame.
Go near the chamber's door and look at your feet. You shouldn't see the border down of the door.
Not Correct:
[[IMG]http://img11.hostingpics.net/pics/261988635.png[/IMG]](http://www.hostingpics.net/viewer.php?id=261988635.png)
[[IMG]http://img11.hostingpics.net/pics/824313836.png[/IMG]](http://www.hostingpics.net/viewer.php?id=824313836.png)
Correct:
[[IMG]http://img11.hostingpics.net/pics/756435787.png[/IMG]](http://www.hostingpics.net/viewer.php?id=756435787.png)
[[IMG]http://img11.hostingpics.net/pics/801954718.png[/IMG]](http://www.hostingpics.net/viewer.php?id=801954718.png)
And now for show you what it look like in action, I made a private video for you ! :
So hope this Guide will help you, I will show more advice later ! Thank you !
DESCRIPTION(Name is temporary)
The aim of this mod is to expand the amount of useful items the player can acquire throughout the game. Anything from different anomalous objects to syringes and so on. I found the lack of critical items in the game to be fairly limited. To me, the only must have items are SCP-500, Super NAV, Super Gas Mask, and a Level 5 Key Card. Notable exceptions may include SCP-1499 (probably the best item in the game) and SCP-714. The longer this project is worked on, the more items will be added and maybe a few new SCPs not currently in the game.
NEW ANOMALOUS OBJECTSSee Full List On Scpunity.gamepedia.com
SCP-330 - Take Only Two
- • A bowl of candy. Candy provides a small stamina boost and when refined, provides better effects for the player.
• Located in the Entrance Zone in Dr. Harp's office.
• Taking more than two pieces of candy will fatally wound the player.
Spoiler
SCP-427 - Lovecraftian Locket
- • A wearable silver locket. Reduces injuries, blood loss, and infection over time. Slowly optimizes the player's speed, stamina, and blink meter.
• Acquired by placing SCP-500-1 into SCP-914 on the Fine or Very Fine setting. Item has a 1 in 5 chance to spawn on Fine and a 1 in 10 chance on Very Fine. Otherwise, it will become a Strange Bottle.
• Wearing SCP-427 for too long will force the player to mutate into SCP-427-1 and prompt a game over.
Spoiler
SCP-447 - Ball of Green Slime
- • A puddle of slime. Enhances first aid kits, eye drops, and strange bottles when combined in SCP-914. Also makes SCP-500-1 minty fresh.
• Acquired by placing a Severed Hand or Black Severed Hand into SCP-914 on Very Fine.
• Prompts a unique game over screen when the player is killed while holding SCP-447-2 or an items enhanced by SCP-447-2 or after having used an item enhanced by SCP-447-2.
Spoiler
NEW USEFUL ITEMSPainkiller
- • A syringe of a strong painkiller. Using the item will temporarily reduce the player's injury level. Useful to negate the movement speed penalty when injured to quickly escape from enemies.
• Does not heal the player. If the player would be killed without use of a painkiller, the player will still die despite using a painkiller.
• Injuries will return after a set amount of time. Injuries will not return if the player fully heals between using painkiller and when the painkiller expires.
• Acquired by placing a Small First Aid Kit on the 1:1 setting. Item has a 1 in 2 chance to spawn. Otherwise, it will stay as a Small First Aid Kit.
More items will be added as I think of them and code them.
FUTURE PLANSSCP-505 - Ink Stain:
• Going to be located in heavy containment. It will infect the player with ink unless the player is wearing a hazmat suit.
SCP-090 - Apocorubik's Cube:
• Also going to be located in heavy containment. Touching it will trigger a catastrophe.
SCP-047 - Microbial Mutagen:
• Not much is planned for this object yet. Check back later. It may or may not be added.
SCP-882 - A Machine:
• See above. This one may be more likely to be added. Will probably either be in heavy containment or light containment.
SCP-077 - Rot Skull:
• Not much is planned for this either. This one may not be likely to be added.
SCP-914 | RBreach Wiki | Fandom
SCP-1013 - Cockatrice
• An NPC that you shouldn't look at. Wanders around the heavy containment and possibly the entrance zone.
SCP-035 - Possessive Mask
• I plan on giving this SCP more of a role after you free him as another memetic hazard. This idea is still a work in progress and may not be implemented.
SCP-682 - Hard-to-Destroy Reptile:
• I plan to add 682 as an actual enemy to encounter and get killed by. It will also come with its own containment chamber in heavy containment. This plan is not so final.
More SCPs to come if/when I can find good ones. I might take suggestions.
CURRENT DEVELOPMENTVersion 0.4
Spoiler
KNOWN BUGSVersion 0.3 (As of 7/9/2017)
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Version 0.2 (As of 7/1/2017)
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CHANGE LOGSVersion 0.3 (As of 07/09/2017)
Scp 914 Containment Breach Wiki
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Version 0.2 (As of 06/30/2017)
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This is pretty much my first mod for SCP:CB so feedback would be appreciated.
DOWNLOADSSee Full List On Containmentbreach.fandom.com
Version 0.3
Version 0.3 (Source Included)
Version 0.2
Version 0.2 (Source Included)
Version 0.1
Version 0.1 (Source Included)