The All-American is one of New Vegas's best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the 'Hand Loader' perk added with the 'Gun Runner's Arsenal' DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside. Conversely, shooting 5.56 ammo in a.223 rifle can cause jams due to deforming cartridges, and theoretically destroy the weapon because of the excess pressure. The game reflects this difference by making.223 cause less damage in a 5.56 weapon, but.223 ammo. This talk page is only for discussing improvements to the page '5.56mm round (Fallout: New Vegas)'. It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
This talk page is only for discussing improvements to the page '5.56mm round (Fallout: New Vegas)'. It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
|
This is gonna sound like a stupid question but how do you switch ammunition types?
Thanks man but I mean for the xbox 360. I think next time I shall be more detailed in my questions.
How come the in game pick up has the design of the magazine from the (notably absent) Chinese Assault rifle from FO3 instead of a cardboard box or ammo can? Zac hemker 17:16, August 2, 2011 (UTC)
My guess is that the magazine is actually a NATO standard design used by the U.S.A. and the Chinese Assault Rifles from Fallout 3 were modified to use the western design so that they could use captured ammo. Desert Ranger 23:28, September 22, 2011 (UTC)
I tested the 5.56mm match rounds from the GRA DLC and it seems the rounds don't give a spread bonus. Can anyone confirm this? 173.209.110.13 04:58, September 29, 2011 (UTC)
What's the skill requirement to make 'Match' ammo?O_O 17:39, October 15, 2011 (UTC)
Unless you really need that spread bonus, the 'Match Round' bullets are inferior to armor-piercing bullets for every gun that can use 5.56mm ammo in every situation - except those situations when hollowpoints are better than armor-piercing rounds, in which case the Match bullets are inferior to the hollowpoints. I'll grant that as a general use bullet they're an upgrade over standard rounds (duh), but if you bother to know what you're doing, a combination of AP/HP ammo is always more effective.
To put it mathmetically, your gun would need a base damage of 75 (or above), facing an opponent with a DT of 23 (or above), for Match rounds to provide equivalent damage to AP rounds while being superior to HP rounds. Below that DT (while still at base damage 75), they provide inferior damage to HP rounds. To improve the effectiveness of the Match rounds compared to the AP rounds, the base damage must increase. For a gun like the Anti-Materiel Rifle (with its high base damage), Match rounds are always better than AP rounds, but for the low damage weapons that use 5.56mm ammo, Match rounds are not effective.Kamov 22:12, November 3, 2011 (UTC)
For an overview of 5.56 rounds throughout the Fallout series, see 5.56 round. |
|
5.56 round is a ballistic ammunition type in Fallout 76.
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army.[1][2] It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.
Components | Requirements | Products |
---|---|---|
1 Gunpowder 12 Steel | 20 5.56 Round |
The above template is generated from Template:F76 co Tinkers Ammo 556. For corrections, edit the target template.
|